bringing innovation to your Second Life
Posts tagged script
Re-lighter 1.1 out
Feb 19th
Re-light 1.5 and Re-light HUD 1.5 out!
Jan 23rd
1.5
- NEW: Added the possibility to change the default server<->emitters channel so to make it possible to use multiple devices in the same region
- NEW: Completely rewritten the rezzing/controlling routines (as I was working on the previous new feature, I took some time to polish things up :p)
- NEW: All scripts recompiled in Mono to offer better performances. In addition, due to the much higher memory limit of Mono scripts, it is now possible to include much much more programs lines in your servers!
v1.5
- NEW: All scripts recompiled in Mono to offer better performances.
The update check is issued every time you wear your HUD.
To manually check for an update, you can visit our Update Center terminals in our 2 main shop locations and request a new copy of your item.
..: About SmoothTrace© technology :..
Re-light, like its little brother Re-lighter, makes use of smooth movement for its emitters to allow for an even more realistic behaviour.
Jittery light beams are a thing of the past, with SmoothTrace© the lighting of your space will be even more stunning and beautiful.
The update check is issued every time you rez your Re-light.
To manually check for an update, click on ChkUpdate from the device dialog.
Re-light 1.4 out!
Jun 8th
It’s been some weeks ’til I could finally get some work done on the 1.4 version, but here we go!
v1.4
- NEW: emitters now make use of the same communication channel, meaning you will never have “lost” emitters again!
- NEW: introduced the SmoothTrace© technology and a *Configuration parameter (EMITTERS) to switch between new and old emitters style
- BUGFIX: corrected an issue with the programs selection menu, showing an empty page when browsing for next one
..: About SmoothTrace© technology :..
Re-light, like its little brother Re-lighter, makes use of smooth movement for its emitters to allow for an even more realistic behaviour.
Jittery light beams are a thing of the past, with SmoothTrace© the lighting of your space will be even more stunning and beautiful.
The update check is issued every time you rez your Re-light.
To manually check for an update, click on ChkUpdate from the device dialog.
Re-lighter – real hardware club lighting system
Jan 7th

Re-lighter is a club lighting system designed for commercial and personal use. Commercial as, it’s perfect for clubs or activities in general that benefit from a great visual impact on the people participating in it, and personal in case you’re organizing parties or just want to impress your friends with some great lights game.
The device will rez real hardware lights that will cast a user defined color, moving through a user defined path, and providing the feeling of a _real_ club lighting system, like the ones used by real LJs in all the popular real life clubs.
Re-lighter makes use of OpenGL hardware lighting, therefore you will have to enable “Nearby local lights” in your SL viewer, under Edit -> Preferences -> Graphics Detail -> Lighting Detail.
This “light” version follows a “fire & forget” attitude, just rez it in-world and enjoy the show!
Some random facts:
- LOW LAG: all of the light effects are rendered locally on your computer
- COPIABLE! Yes you heard good, unlike most of my products, Re-lighter is copiable! Buy once, use as much as you want, in as many places as you can put it
- FREE automatic updates delivered to you by my update servers network: just rez your device and get the incoming goodies
- Full product support, should you have any problem with it
Re-lighter is the first product of its kind to introduce smooth movement for its emitters to allow for an even more realistic behaviour.
Jittery light beams are a thing of the past, with SmoothTrace© the lighting of your space will be even more stunning and beautiful.
Re-lighter is for sale at 990L.
Re-light and Re-light HUD 1.3 out!
Jan 2nd
It has been a while since I released an update to my Re-light club lighting system, but during these vacations I found time to finally tune all the latest additions I have been meant to add.
So, down to business, here are the news about the main device:
v1.3
- UPDATE: changed the final step in the program creation tutorial to make it a bit more user-friendly
- NEW: added new “Start pos.” menu to the server device, in order to be able to choose the desired starting position of the emitters without the need to modify the notecard. Please note that a server reset will also reset this setting
- BUGFIX: the behaviour of the “Show/Hide” button is now more consistent through repeated uses
The update check is issued every time you rez your Re-light.
To manually check for an update, click on ChkUpdate from the device dialog.
And then, the HUD:
v1.3
- NEW: re-engineered pretty much the whole visual layout of the HUD to make it slicker and more user friendly
The update check is issued every time you wear your HUD.
To manually check for an update, you can visit our Update Center terminals in our 2 main shop locations and request a new copy of your item.
Re-light HUD v1.2 out!
Sep 3rd
And after the device update, even the HUD gets a new flaming look. Down to business:
..: What’s new :..
v1.2
- NEW: new support for access levels, now you can give your HUD operators limited access to basic Re-light functionalities! (see the blog post below)
- NEW: added Menu, Find Device and Show Hide buttons.
the Menu button will just call forth the device menu, like if you just clicked on the device itself. The Find Device will send out the x,y,z position of the device, useful in case you forgot where you placed it :p the Show/Hide button will alternatively make the emitters visible or invisible, so you can check out if your programs work good
- NEW: completely reworked the internal communication layer, to be faster and tidier (see the blog post below)
- NEW: new gfx on the HUD unit, buttons are a bit more readable and colors make a bit more sense overall
I wasn’t very satisfied with the looks of the old HUD, but was on a rush to release it and I am not really a GFX dude after all… now it looks far better
- NEW: the device now communicates with the HUD a lot more than before. Messages can be sent to single HUDs or to all of them according to the operation performed by the single operator. For example, starting a program will inform all the operators about it, while showing or hiding the emitters will just inform the operator who pressed the button
- NEW: on/off buttons state. Starting a program/cycle or other operations on the HUD will light on the related button. Buttons will be lit also in case some other operator performed a similar action, for example, if you press the Cycle button, all the HUDs linked to the device will have their button lit as well
- BUGFIX: fixed a certain typo which I am sure made a lot of people laugh… :p
- BUGFIX: fixed some problem in the com layer that prevented certain actions to be performed correctly under particular circumstances
To receive your updated HUD copy, simply wear it and enjoy
Re-light 1.2 out!
Sep 3rd
Ok ok been a while since my last update, but you know, summer and all :p
Anyway I have not been slacking completely and I kept working on the next update of your (hopefully) favorite club light, and here finally comes version 1.2:
.: What’s new :..
v1.2
- NEW: new support for access levels, now you can give your HUD operators limited access to basic Re-light functionalities!
This function was long awaited and has been asked by many club owners. It gives you the chance to give HUD access even to simple LJs, without having to trust them too much :p They will be allowed to select a program or a cycling, but they won’t be able to reset the device, or directly access to the device dialog menu
- NEW: Radius command introduced. Now you will be able to dynamically change the radius/power of the emitters while a program is running, overriding the notecard settings
This is good if you want to change the light radius on the fly and don’t have time or chance to manually change the notecard. Just select the new radius from the device dialog menu (either by clicking it or clicking the Menu button on your HUD) and keep on shaking your ass
- NEW: completely reworked the internal communication layer, to be faster and tidier
This sounds pretty generic ok but with my experience in the Luxace development I managed to refine a lot the “inside magic” of Re-light as well, resulting in something far more efficient, in full compliance of my “zero-lag” philosophy.
As usual, if you are a Re-light user already just click your device and select ChkUpdate from the dialog menu, or simply rez a new copy. If you’re not a Re-light user… what are you waiting for?
Re-light 1.1 out! And 1.11 too!
Jul 7th
1.11 UPDATE: ooops, now the HUD will operate the device even if the object owner isn’t in the ACCESS_LIST
Sorry!
The day of updates goes on!
..: What’s new :..
v1.1
- NEW: let’s start with the most noticeable new feature, the HUD! From version 1.1 on, Re-light comes equipped with full HUD support. Wearing it (it attaches to the bottom screen) you’ll be able to have full access to the device features from _anywhere within the same region_. Place the box where you want, offset the emitters to the middle of the dance floor with the STARTING_POS *Configuration setting and operate it with the HUD: simple, fast and effective. The Re-light box includes one copy/mod HUD, more HUDs are for sale at the Re-light shop for the price of 99 L$ each
- NEW: another long awaited addition comes with the _automated program creation walkthrough_. Use the old Rez.marker menu command and follow the instructions on screen to receive a fully formatted block of text lines containing the program you designed, ready to be comfortably copied&pasted in the *Programs notecard
- MODIFIED: completely revamped update system taking advantage of our flaming new web facility. 256-bit crypted connections to get synced with all our latest updates, automatically (every time you reset the device) or manually (from the ChkUpdate menu option)
- BUGFIX: corrected a vicious bug that caused the emitters to ignore the first waypoint of a program after the first movement through it
Available immediately through automatic update (rez a copy of your old version and enjoy), at my Re-light shop and on the usual SLExhcange and SLBoutique (check the column on the right for the links).
