bringing innovation to your Second Life
Releases
3 new lights available
Jun 23rd
Added 3 more lights to my home lights line. The Cubez light comes from a friend’s idea and it features a very simple but original (or so I hope :p) design for 129 L$.
The Cardinal features a sculpted main light source and 4 bulbs with particle glow mounted on a metal frame for 199 L$.
The Pylon is a very minimalistic light source designed for modern rooms but also suitable gardens or outside spaces, available at 129 L$.
All the new lights are available at my Lights shop.
Lights
Jun 23rd
With a HUGE delay, here’s the post about the opening of the third shop in my Linji parcel, dedicated this time to home lights.
I thought it would’ve been nice to integrate part of the technology I developed for Re-light into a more “for the mass” products line.
My home lights feature a full scripted control system to switch between 3 different light intensity, to enable daylight (the light will switch on and off according to sun position), to set permissions level (All, Group, Public) and to select one of 133 available colors, configurable through a notecard (in case you want to add your own or modify the existing ones).
Apart from developing the scripts themselves, I spent some time also into actually designing cool looking lights, and I hope I got something good out :p
I will be adding more lights with time so remember to check the new shop out once in a while.
All the products of the Lights line are compatible with the soon-to-come home controller system, a device that will allow you to manage all your home lights with the touch of a single panel.
Re-light 1.04 out
May 27th
This version fixes things all over, introduces new functions and new programs, but here are the details:
v1.04
- All communications between emitters and control device now use the llRegionSay command, making it possible to control emitters from anywhere in the sim.
- New “offset device” functionality: by setting the STARTING_POS varable in the *Configuration notecard, you will be able to place the device box anywhere you want, and make all the programs consider START_POS as the real device position.
- New improved Rez. marker: the rez marker now gives easier informations about marker position relative to the controller AND light color informations.
- New programs syntax. the first part of the programs line, the emitter name, has been removed. If you made your own programs using the old syntax, simply remove the “emitter name” value and the semicolor after it. The program line should start with a number indicating the radius of the emitted light.
- Corrected bug that sometimes prevented the first line of a program to be passed correctly to the emitter on rez.
Have fun
Re-light v1.03 out!
May 21st
Ok ok I’ve been quite busy this past week tuning Re-light and adding some features some of my customers / friends asked for, and this coupled with some bug fixes as well justifies the triple-release of v1.01, 02 and 03 :p
I remind you that to receive your update copy you just have to rez your device in-game again (even a copy of it, it doesn’t matter) and you’ll receive the new box automagically.
Here’s a brief list of the fixes and additions:
v1.03
- To avoid “lost emitters” problems, Re-light now comes with a built-in sensor control, that will check the presence of the device box within 90 meters radius. If the device isn’t found, the emitters will self destruct.
v1.02
- Corrected a bug in the emitter not correctly processing “pulse” commands under certain circumstances
v1.01
- Added option to specify the single emitter radius (the distance in meters its light should go to) as an option in the program lines (thanks to Dainie Fraina for the idea)
- Corrected a bug that prevented the emitters to station in each waypoint for the correct amount of time
Re-light is here!
May 18th
Finally Re-light v1.0 out for sale, attached is the information notecard about the product.
You should find all the necessary informations in there, and in the provided manual, but in case, don’t hesitate to IM me and I will get back to you as soon as possible.
Thanks for your support and have fun
Ploreho design: http://slurl.com/secondlife/Linji/56/201/75/
..: P L O R E H O design :: [PHO] Re-light v1.0 :..
Thanks for shopping with us!
Re-light is a club lighting system designed for commercial and personal use. Commercial as, it’s perfect for clubs or activities in general that benefit from a great visual impact on the people participating in it, and personal in case you’re organizing parties or just want to impress your friends with some great lights game.
The device will rez real hardware lights that will cast a user defined color, moving through a user define path, and providing the feeling of a _real_ club lighting system, like the ones used by real LJs in all the popular real life clubs.
Re-light is fully programmable, with a notecard-driven system, that will allow you to specify your own “programs”, selectable through a comfortable menu system, which will also provide access to all the other options.
Some random facts:
- LOW LAG: all of the light effects are rendered locally on your computer
- fully customizable programs: YOU decide how you want this to work
- COPIABLE! Yes you heard good, unlike most of my products, Re-light is copiable! Buy once, use as much as you want, in as many places as you can put it
- FREE automatic updates up to version 2.0, delivered to you by my update servers network: just rez your re-light and get the incoming goodies
- Full product support, should you have any problem with it
This article comes in a boxed version, once you have received it, rez the box on the ground, right click on it and select Open. There are your goodies
..: Users group :..
You can be updated on my product releases in-game, through my users group. Search for the group named “Ploreho design clients”, free to join for everyone.
You can also visit us on the web, http://ploreho.blogspot.com
..: P L O R E H O design :..



